Drive Standard Garage utility
FOV calculator
Enter your real display setup to get a geometric field of view, then pick the simulator you race to see the value that title actually asks for. Save configurations, attach them to your Community Rig and share them with other members.
Display configuration
Screen size
Diagonal size of your centre display.
Aspect ratio
Resolution
Saved with your setup for reference. Resolution does not change the geometric FOV — physical size and viewing distance do.
Viewing distance
Measure from approximately between your eyes to the visible surface of your centre display while sitting normally in your rig.
Simulator
Different titles measure FOV differently, so the in-game number is not always the same as your physical FOV.
Simulator names identify compatibility only. Drive Standard Garage is not affiliated with, endorsed by or sponsored by these titles or their publishers.
Your recommended FOV
60.3°
Physical / geometric FOV (horizontal)
Your display
- Horizontal FOV
- 60.3°
- Vertical FOV
- 36.2°
- Screen width
- 27.9"
- Screen height
- 15.7"
- Viewing distance
- 24.0"
FOV recommendations are based on display geometry and simulator-specific configuration methods. Recommendations are a starting point for configuring your simulator.
What you need to measure
- Screen size and shape — the visible width of one display in inches or centimetres, plus its aspect ratio. For a curved or ultrawide panel, use the flat width and the curve radius printed in its specs.
- Viewing distance — from your eyes in your normal driving position to the centre of the screen.
- Number of displays — single or triple, and for triples the angle the side screens are turned in.
- Your simulator — each title asks for the field of view in its own way, so the calculator converts the geometric result into the number that title expects.
Why FOV matters in sim racing
Field of view decides how much of the world fits on your screen, and therefore how big everything in it looks. Set it too wide and the track shrinks: corners arrive earlier than they appear, speed feels slower than it is, and braking points become guesswork. Set it too narrow and you lose the peripheral view you use to place the car and spot traffic alongside you.
A geometrically correct field of view matches what the screen shows to the real angle your eyes cover at that distance. Corner entry, car placement and closing speed then read the same way every lap, which is what makes braking points and reference markers repeatable.
Seating position guide
General starting point
GT / Road car
GT and road car seating is generally more upright than Formula seating. Aim for a supported back and shoulders, a comfortable elbow bend at the wheel, and knees that stay slightly bent when the pedals are fully pressed.
Formula / Open wheel
Formula-style seating is more reclined, with a lower hip position, higher pedals and more bent knees. Shoulders stay supported and the wheel sits closer with a comfortable elbow bend.
Seating diagrams are general examples rather than ergonomic or medical recommendations. Adjust your rig for your equipment, comfort and individual needs.
Fit your rig
- 1Sit naturally in your normal racing position.
- 2Adjust the seat so your back and shoulders are comfortably supported.
- 3Position the pedals so they can be fully operated without requiring the legs to completely lock out.
- 4Position the steering wheel so it can be comfortably operated while maintaining shoulder support.
- 5Position the display appropriately relative to the wheel and rig.
- 6Measure from approximately between your eyes to the centre display.
- 7Enter that measurement into the FOV Calculator.
- 8Apply the simulator-specific recommendation.
- 9Where supported, use the simulator's cockpit camera or seat-position controls to fine-tune your perceived seating position without unnecessarily changing the calculated FOV.
FOV vs in-game seat position
FOV controls how much of the world is squeezed onto your display and follows from your screen size and viewing distance. Seat or camera position controls where your virtual eyes sit inside the car. If the view feels too low, too high or too far back, move the seat or camera — not the FOV.
Drive Standard Garage and Drive Standard Brand are independent and are not affiliated with, endorsed by, sponsored by or officially associated with the developers, publishers or trademark owners of the simulator titles referenced by this tool. Simulator names are used only to identify compatibility and provide configuration guidance.